Rancang Bangun Aplikasi Mobile Marketplace Barang Bekas dan Pindahan dengan Fitur Geolokasi

Authors

  • Octania Mey Anti Togatorop Universitas Methodist Indonesia
  • Roni J. Simamora Universitas Methodist Indonesia
  • Resianta Perangin-angin Universitas Methodist Indonesia
  • Jamaluddin Jamaluddin Universitas Methodist Indonesia

DOI:

https://doi.org/10.46880/jmika.Vol10No2.pp681-690

Keywords:

Marketplace, Used Goods, Android, Geolocation, Digital Transaction

Abstract

A used goods and moving marketplace is one of the media that can help people conduct transactions for buying and selling items that are still suitable for use. However, the process of buying and selling used goods is still often carried out manually through social media or direct communication, resulting in several problems such as difficulties in finding products based on location, lack of transaction security, and poor transaction data management. This study aims to develop an Android-based marketplace application for used and moving goods to facilitate buying and selling transactions in a safer, easier, and more organized manner. The system development method used in this research is the Waterfall method, which consists of requirements analysis, system design, implementation, testing, and maintenance stages. The backend system was developed using the Laravel framework, while the mobile frontend application was developed using the Java programming language on the Android platform. The system provides several main features such as product management, geolocation-based product search, chat between sellers and buyers, transactions, refunds, disputes, and a fund release mechanism after the buyer confirms receipt of the goods. The results of the study indicate that the application was successfully developed and all main features functioned according to the functional requirements based on black box testing results.

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Published

2026-10-31

Issue

Section

METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi