PROGRAM APLIKASI PEMBELAJARAN PADA TAMAN KANAK-KANAK MENGGUNAKAN MACROMEDIA FLASH

Authors

  • Trisno Wibowo. K AMIK Luwuk Banggai

DOI:

https://doi.org/10.46880/jmika.Vol6No1.pp63-68

Keywords:

Application, Program, Effectiveness, Interactive

Abstract

Kindergarten (kindergarten) is one of the educational institutions that have an important role in various aspects of development as well as in the learning process. The purpose of this study is to create interactive learning in getting to know numbers and sorting numbers. Learning letters includes: getting to know letters and sorting letters. And learn to know numbers. The methods used in this study are qualitative methods with application program design using Macromedia Flash 8.0 and system design using Unified Modeling Language Introduction (UML). The results showed that the level of effectiveness and interactive learning process in Nurul Huda kindergarten was still lacking. With the application of this computerized child learning application program, learners will be more interactive so that the learning process in Nurul Huda kindergarten is more effective. There is a difference in the level of effectiveness and interactive in learning between the system manually by using computerized program applications in Nurul Huda kindergarten.

Published

2022-04-30

Issue

Section

METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi