Implementasi QR Code untuk Sistem Penyewaan Lapangan Futsal Berbasis Android
DOI:
https://doi.org/10.46880/jmika.Vol8No2.pp147-154Keywords:
QR Code, Rental System, Android, Futsal CourtAbstract
This research aims to implement QR code technology in an Android-based futsal field rental system. The development method used is an Android-based software development method (Mobile Apps Development). QR codes are used as a medium for user identification and verification when ordering a futsal field. This system is designed to make it easier for users to make field reservations quickly and efficiently. Users can make orders via the Android application by scanning the QR code available at the futsal field location. The implementation results show that using QR codes can speed up the reservation process and reduce the possibility of data input errors. Apart from that, using this system can also improve the user experience in ordering futsal fields. It is hoped that the implementation of QR codes in this system can increase efficiency and convenience in the overall futsal field ordering process.
References
Aditya, R., Handrianus Pranatawijaya, V., Bagus Adidyana Anugrah Putra, P., Hendrik Timang, J., Palangkaraya, K., & Tengah, K. (2021). Rancang Bangun Aplikasi Monitoring Kegiatan Menggunakan Metode Prototype. Journal of Information Technology and Computer Science, 1(1), 47–57.
Ardiansah, T., & Hidayatullah, D. (2022). Penerapan Metode Waterfall Pada Aplikasi Reservasi Lapangan Futsal Berbasis Web. Journal of Information Technology, Software Engineering and Computer Science (ITSECS), 1(1), 6–13. https://doi.org/10.58602/itsecs.v1i1.8
Fahlevi, R., Septia Rini, A., Studi Sistem Informasi, P., Studi Teknik Informatika, P., Studi Manajemen, P., Jayakarta, S., & Jayakarta, S. (2021). Perancangan Aplikasi Penggajian Karyawan Berbasis Web Menggunakan Framework Codeigniter pada PO Arista Tehnik Jakarta. Jurnal Manajamen Informatika Jayakarta, 1(2), 96–104. https://doi.org/10.52362/JMIJAYAKARTA.V1I2.446
Indra, E., Sitanggang, D., & Budiman, I. (2020). Analisis Dan Perancangan Sistem Absensi Mahasiswa Berbasis QR Code (Studi Kasus Di Universitas Prima Indonesia).
Kurniawan, T. (2021). Implementasi Firebase Dalam Pengembangan Platform Sewa Sarana Olahraga Berbasis Android.
Laksono, W. P., & Fachrie, M. (2023). Aplikasi Pemesanan Lapangan Futsal Dan Basket Berbasis Android. Jutisi: Jurnal Ilmiah Teknik Informatika Dan Sistem Informasi, 12(3), 1785–1796.
Mahardika, F., Khoiri, M., & Amin, M. Al. (2023). Implementasi Extreme Programing pada Sistem Informasi Penggajian untuk Peningkatan Pelayanan kepada Karyawan.
Mahardika, F., Naufal, A. R., & AMIN, M. AL. (2023). Desain UI dan UX dalam Sistem Informasi Akademik Menggunakan Metode Extreme Programming. Progresif: Jurnal Ilmiah Komputer, 19(1), 105–116. https://doi.org/10.35889/PROGRESIF.V19I1.1023
Mahardika, F., & Sumantri, R. B. B. (2024). Implementation of Payment Gateway in the Mobile-Based Pawon Mbok ` E Eating House Ordering System. 60–70.
Mahardika, F., Sumantri, R. B. B., & Ripai, R. (2024). Implementasi Prototype Pada Sistem Aplikasi Persuratan Kelurahan Kedungwuni Barat (Siprakat) Berbasis Android. METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi, 8(1), 1–8.
Puntadewa, I., Rustam, A., & Kurniawan, Y. I. (2022). Aplikasi Penyewaan Lapangan Futsal di Pusat Olahraga Orion Purwokerto Berbasis Android. Jurnal Pendidikan Dan Teknologi Indonesia, 2(7), 311–328. https://doi.org/10.52436/1.jpti.195
Robani, A. M., Hadi, S., Nurdiawan, O., Dwilestari, G., & Suarna, N. (2021). Sistem Informasi Penjualan Motor Bekas Berbasis Android Untuk Meningkatkan Penjualan di Mokascirebon.Com. JURIKOM (Jurnal Riset Komputer), 8(6), 205–212. https://doi.org/10.30865/JURIKOM.V8I6.3629
Supriatna, H. (2023). Reservasi Lapangan Futsal Berbasis Android Di Lapangan Futsal Primier Ciledug. Jurnal Informatika MULTI, 1(4), 320–327.
Utama, M. V., & Noviana, R. (2021). Sistem Informasi Geografis Pendataan Dan Monitoring Reklame Berbasis Android. Jurnal Ilmiah Matrik, 23(3), 291–302. https://doi.org/10.33557/JURNALMATRIK.V23I3.1465
Yahya, S., & Mahardika, F. (2023). Penerapan Rapid Application Development Dan Model Kano Dalam Pengembangan Sistem Informasi Geografis. Progresif: Jurnal Ilmiah Komputer, 19(1), 125–136. https://doi.org/10.35889/PROGRESIF.V19I1.1050
Yahya, S., Mahardika, F., Saepudin, I., & Suhenda, S. (2019). Implementasi Metode Extreme Programming pada Aplikasi Biro Jodoh Syari’ah Berbasis Mobile Android. JTERA (Jurnal Teknologi Rekayasa), 4(1), 37. https://doi.org/10.31544/JTERA.V4.I1.2019.37-40
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Fajar Mahardika, Raden Bagus Bambang Sumantri, Rizki Ripai, Riki Aldi Pari
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.