IMPLEMENTASI AUGMENTED REALITY SEBAGAI MEDIA PERAGA INTERAKTIF PADA PEMBELAJARAN HUKUM MEKANIKA FLUIDA
DOI:
https://doi.org/10.46880/mtk.v12i2.6070Keywords:
Marker-Based Tracking, Vuforia, Unity 3D, 3D Visualization, Fluid Mechanics, Augmented RealityAbstract
Physics learning on Fluid Mechanics at State High School 1 Kupang faces obstacles due to students' difficulty in understanding abstract concepts using conventional methods. This study aims to design and implement an interactive Augmented Reality (AR) application on the Android platform to visualize 3D fluid mechanics objects. The development uses the Waterfall model, comprising needs analysis, UML design, implementation with Unity 3D and the Vuforia SDK (Marker-Based Tracking), and testing. System testing utilized Black Box testing for functionality and User Acceptance Test (UAT) questionnaires for user response, analyzed using descriptive quantitative methods on a sample of 30 students (n=30). The Black Box test yielded 100% validity without errors. Meanwhile, the UAT resulted in a feasibility score of 79.59%, categorized as "Good/Feasible". This research successfully produced a viable and innovative learning media application capable of increasing interactivity and students' conceptual understanding of Fluid Mechanics
References
J. Abidin, “Pengaruh Penguasaan Hukum Kekekalan Energi Mekanik Terhadap Hasil Belajar Fisika Materi Pokok Mekanika Fluida,” Jurnal ESTUPRO, vol. 5, no. 2, 2020.
Aini A, Prasetyowati D, Prayito M, Andri Nugroho A, and Ariyanto L, Pengembangan Aplikasi Augmented Reality Menggunakan Unity. Semarang: Universitas PGRI Semarang, 2021. Accessed: Mar. 25, 2026. [Online]. Available: https://eprints.upgris.ac.id/790/
Y. Aprilinda et al., “Implementasi Augmented Reality untuk Media Pembelajaran Biologi di Sekolah Menengah Pertama,” vol. 11, 2020, Accessed: Nov. 28, 2025. [Online]. Available: https://jurnal.ubl.ac.id/index.php/explore/article/view/1591
P. DI Dan Pendampingan Media Pembelajaran Bahasa Isyarat Slb Negeri et al., “Pelatihan Dan Pendampingan Media Pembelajaran Bahasa Isyarat Di Slb Negeri 1 Palopo,” Jurnal Pengabdian Pada Masyarakat METHABDI, vol. 3, no. 1, 2023, doi: 10.46880/methabdi.Vol3No1.pp37-43.
Y. Dela Carolina, “Augmented Reality sebagai Media Pembelajaran Interaktif 3D untuk Meningkatkan Motivasi Belajar Siswa Digital Native,” Ideguru: Jurnal Karya Ilmiah Guru, vol. 8, no. 1, pp. 10–16, Oct. 2022, doi: 10.51169/ideguru.v8i1.448.
H. Hartana and R. D. Mandasari, “Implementasi Augmented Reality dalam Pembelajaran Interaktif Pengenalan Hewan bagi Anak Usia Dini,” Digital Transformation Technology, vol. 4, no. 2, pp. 1318–1324, Mar. 2025, doi: 10.47709/digitech.v4i2.5617.
H. Kiswanto, J. Teknika, P. Maritim Negeri Indonesia, P. I. Luhur, B. Duwur Semarang, and K. penulis, “Pengembangan Media Pembelajaran Augmented Reality pada Mata Kuliah Fisika Terapan Berdasarkan IMO Modul Course 7.04 The Development of Augmented Reality Learning Media for Applied Physics Course Based on IMO Modul Course 7.04,” Jurnal Penelitian Pendidikan Fisika, vol. 9, no. 4, 2024, doi: 10.36709/jipfi.v9i4.123.
Mahartika I et al., Media Pembelajaran Berbasis Augmented Reality. Jakarta: Yayasan Kita Menulis, 2023. Accessed: Mar. 25, 2026. [Online]. Available: https://repository.unugiri.ac.id:8443/id/eprint/9286/
K. Nistrina, “Penerapan Augmented Reality Dalam Media Pembelajaran,” 2021.
M. A. M. A. Ronal, B. Alauddin, P. Studi Perawatan dan Perbaikan Mesin, and U. Pejuang Republik Indonesia Makassar Makassar, “Analisa Pengujian Alat Ukur Aliran Fluida Dan Gesekan Fluida Dalam Pipa Pada Alat Mekanika Fluida Air,” 2025. Accessed: Nov. 28, 2025. [Online]. Available: https://journal.politeknikbosowa.ac.id/TMT/article/view/790
I. P. Sari, I. H. Batubara, A. H. Hazidar, and M. Basri, “Pengenalan Bangun Ruang Menggunakan Augmented Reality sebagai Media Pembelajaran,” Hello World Jurnal Ilmu Komputer, vol. 1, no. 4, pp. 209–215, Dec. 2022, doi: 10.56211/helloworld.v1i4.142.
G. Utomo, R. Ridha, and C. Yunisa Syaifulloh, “Pengaruh Laju Aliran Oli Mesin Guna Meningkatkan Unjuk Kerja Mesin,” vol. 7, no. 2, 2022, Accessed: Nov. 28, 2025. [Online]. Available: https://jurnal.untag-sby.ac.id/index.php/MEKANIKA/issue/view/472
Waskito, A. Fortuna, F. Prasetya, R. E. Wulansari, R. A. Nabawi, and A. Luthfi, “Integration of Mobile Augmented Reality Applications for Engineering Mechanics Learning with Interacting 3D Objects in Engineering Education,” International Journal of Information and Education Technology, vol. 14, no. 3, pp. 354–361, 2024, doi: 10.18178/ijiet.2024.14.3.2057.
M. Wibowo, Membuat Video Game Dengan 3D Unity. Semarang: Yayasan Prima Agus Teknik, 2022. Accessed: Mar. 25, 2026. [Online]. Available: https://share.google/ZqbiwrMEurYPbW7ZD
A. H. Yusup et al., “Literature Review: Peran Media Pembelajaran Berbasis Augmented Reality Dalam Media Sosial,” 2023, doi: 10.59818/jpi.v3i5.575.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Matthew Chandra, Yohanis Malelak, Heni

This work is licensed under a Creative Commons Attribution 4.0 International License.









