PERANCANGAN PLATFORM MARVELOUS PINRANG UNTUK EKSISTENSI PARIWISATA KABUPATEN PINRANG

Authors

  • Novita Universitas Negeri Makassar
  • Marhawati Najib Universitas Negeri Makassar
  • Valentino Aris Universitas Negeri Makassar

DOI:

https://doi.org/10.46880/mtk.v11i1.3390

Keywords:

Pariwisata, Perancangan_Platform, CMS_WordPress, System_Usability_Scale_(SUS)

Abstract

The tourism sector plays a crucial role in driving Indonesia's economy. Pinrang Regency, with its diverse natural tourist attractions, holds significant potential for tourism development. This study aims to design and develop the Marvelous Pinrang platform to enhance the tourism sector in Pinrang Regency. The platform is designed using the WordPress CMS, featuring destination information, interactive maps, media galleries, and user comments. The platform's usability was evaluated using the System Usability Scale (SUS). The results indicate a high usability score, suggesting that the platform can effectively support tourism activities in Pinrang Regency. The development of this platform is expected to increase public awareness of the tourism potential in Pinrang Regency and attract more visitors to the region. By leveraging digital technology, the Marvelous Pinrang platform provides an accessible and user-friendly solution for promoting local destinations. Furthermore, the platform serves as a tool for fostering collaboration between local governments, businesses, and communities to strengthen the tourism ecosystem in Pinrang Regency.

References

N. Ramadhian and W. N. N. Widyanti, “Sandiaga Sebut Devisa Pariwisata Indonesia 2020 Capai 3,2 Dollar AS,” Kompas.com. Accessed: Dec. 03, 2023. [Online]. Available: https://travel.kompas.com/read/2021/08/27/113312227/sandiaga-sebut-devisa-pariwisata-indonesia-2020-capai-32-dollar-as

K. Budiarta, S. O. Ginting, and J. Simarmata, Ekonomi dan Bisnis Digital. Yayasan Kita Menulis, 2020.

R. T. Watson, Information Systems. 2007. [Online]. Available: http://globaltext.org/

A. Harjanto, A. Rustandi, and J. A. Caroline, “Implementasi Model Pengembangan 4D Dalam Mengembangkan Media Pembelajaran Berbasi Online Pada Mata Pelajaran Pemrograman Web di SMK Negeri 7 Samarinda,” Jurnal SIMADA (Sistem Informasi dan Manajemen Basis Data), vol. 5, no. 2, 2022.

P. D. Sugiyono, “Metode penelitian bisnis: pendekatan kuantitatif, kualitatif, kombinasi, dan R&D,” Penerbit CV. Alfabeta: Bandung, vol. 225, p. 87, 2017.

Sugiyoni, Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung, 2013.

M. Nazir, “Metode Penelitian. Bogor,” Ghalia Indonesia, 2009.

J. Brooke, “SUS: A Quick And Dirty Usability Scale,” 1995.

N. I. Yunus, “Rancang Bangun Sistem Informasi Perpustakaan di SLTP Negeri 1 Barebbo Kabupaten Bone Berbasis Web,” Tugas Akhir, Universitas Negeri Makassar, 2023.

A. Sabirin, “Rekomendasi Desain ui/ux Berdasarkan Hasil Analisis Strategi Digital Marketing Untuk Meningkatkan Minat Beli Generasi Z Pada Fore Coffee,” Tugas Akhir, Universitas Dinamika, 2023.

S. Krug, “Don’t make me think, Revisited,” A Common Sense Approach to Web and Mobile Usability, 2014.

J. Sarwono and Y. AULIA, “Bikin Website Itu Mudah,” Jakarta: Mediakita, 2015.

D. Pranita, “Conference Paper Digitalization: The Way to Tourism Destination’s Competitive Advantage (Case Study of Indonesia Marine Tourism),” 2018, doi: 10.18502/kss.v3i10.2763.

H. Y. Sihite, “Pengembangan Desa Wisata Dengan Pendekatan Digital Tourism Pada Desa Wisata Kampung Terih Kec. Nongsa Batam,” Jurnal Bisnis & Teknologi Politeknik NSC Surabaya, vol. 10, no. 1, pp. 17–22, 2023.

H. C. B. Setiawan, A. Kurniawan, and B. D. Komara, “Strategi Digital Tourism dalam Meningkatkan Kunjungan Wisatwan di Desa Hendrosari Kapubaten Gresik,” Jurnal Perbankan Syariah dan Ekonomi Syariah, vol. 4, no. 2, pp. 1–11, 2022.

Downloads

Published

10-03-2025

How to Cite

[1]
Novita, M. Najib, and V. Aris, “PERANCANGAN PLATFORM MARVELOUS PINRANG UNTUK EKSISTENSI PARIWISATA KABUPATEN PINRANG”, METHODIKA, vol. 11, no. 1, pp. 40–45, Mar. 2025.